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Beamng drive simulator demo
Beamng drive simulator demo






This follows on from what the BeamNG team have done before with the likes of the Ibishu Pessima and Gavril H-Series. “I may or may not have forgotten to remove the Bolide remaster from the background of that one…” BeamNG’s Twitter post also teased a reworking of the Civetta Bolide pictured in the background, confirmed by Jared during the podcast.

#Beamng drive simulator demo update#

It was also revealed during the interview that we should expect an update before Christmas, with a new car confirmed – the Bruckell Bastion. It’s possible to have other sorts of vehicles in the game… but officially that’s where our main focus lies,” explained Nataliia succinctly. drive is because we originally and to this day focus on the vehicle side primarily so, cars. These pass along simulated forces to create the amazing soft-body physics you find in BeamNG.drive. “That’s why the crashing is super-nice or when the vehicle jumps and lands, the forces pass through the vehicle really satisfyingly.”Įssentially, each vehicle is made up of beams connected by mass nodes. “When you have all these properties, all these forces flowing through the vehicle, you can simulate most materials on the vehicle realistically, and the vehicle could react realistically in any situation. “You have two mass nodes, and they’re connected by a beam, and the beam can basically transfer energy, it can absorb energy, and once it’s compressed it can extend a certain length and spring, dampening and rebound. One of our first questions to the pair was how exactly BeamNG.drive got its name – Jared kindly explained: The video caused a sensation among sim fans and the general YouTube community with its realistic physics and crash damage, and gave the team a solid foundation to work from.īeamNG.drive does things no other sim can match. “That doesn’t happen with videos very often, right?!” “We got over a million views on that video overnight,” Nataliia exclaims. The tech demo’s subsequent YouTube video went viral. A few of the other Rigs of Rods modders decided to push the idea further, and worked on a tech demo using German developer Crytek’s CryEngine. Jared’s own involvement in the BeamNG project began as a modder on Rigs of Rods – the predecessor to BeamNG. We wanted to know how the whole project started, what the developmental challenges are and where they hope to be in future.

beamng drive simulator demo

Following the v.024 Winter Release – including revamps of the Gavril H-Series and 1996 Ibishu Pessima – we took the opportunity to speak to Jared Samuelson, Vehicle Lead, and Nataliia Dmytriievska, Marketing and Communications manager, from the team behind the popular driving sim. Way back in May this year, we described how we love BeamNG.Drive (BeamNG) for its amazing physics and soft-body crash damage simulation. BeamNG.Drive (commonly shortened to BeamNG) was originally released by developers BeamNG GmbH as a tech demo in 2013 and has been available as a Steam Early Access title since 2015.






Beamng drive simulator demo